Here you can position additional calculation objects and set their calculation parameters. You can position the new calculation object in the scene using the mouse and "drag & drop" or you can draw it as a rectangular or polygonal object directly in the scene. You can define the type of calculation object as usual via "Select". You allot individual calculation parameters to each calculation object.

The following options are available for calculation areas:

- perpendicular illuminance adaptive. The value to be determined is not defined on a fixed grid but dynamically in the positions where relevant changes take place.
- vertical illuminance
- UGR (Unified Glare Rating)
- GR (Glare Rating)
- cylindrical illuminance
- semi-cylindrical illuminance
- hemispehric illuminance
- camera-oriented illuminance. For this a camera must be in place.
- Daylight quotient/ratio
- free calculation direction

For calculation points the parameters are:

- horizontal illuminance
- vertical illuminance
- UGR (Unified Glare Rating)
- GR (Glare Rating)
- cylindrical illuminance
- semi-cylindrical illuminance
- hemispheric illuminance
- daylight quotient/ratio
- free calculation direction

For some of the parameters it is possible to set further data e.g. height offset or viewing angle. For calculation areas you set whether the measuring matrix settings should be automatic, with a fixed number of points or with fixed intervals.

It is not necessary to position a new calculation object for each type of calculation parameter. An object can identify , for example, not only the horizontal but also the cylindrical illuminance.