Here you place additional calculation objects and define their calculation parameters. You can place the new calculation object in the scene directly with the mouse using "drag & drop" or you can draw it as a rectangular or polygonal object directly in the scene. You can determine the type of calculation object as usual via "Select". You assign your own calculation parameters to each placed calculation object.

For calculation surfaces, you have the following options:

- Horizontal illuminance
- Perpendicular illuminance
- Perpendicular illuminance (Adaptive). The value to be determined is not defined on a fixed grid but dynamically in the positions where relevant changes take place.
- Vertical illuminance
- UGR (Unified Glare Rating)
- GR (Glare Rating)
- Cylindrical illuminance
- Semi-cylindrical illuminance
- Hemispehrical illuminance
- Camera-orientated illuminance. For this a camera must be in place.
- Daylight factor
- Custom calculation direction

The following parameters are available for calculation points:

- Horizontal illuminance
- Vertical illuminance
- UGR (Unified Glare Rating)
- GR (Glare Rating)
- Cylindrical illuminance
- Semi-cylindrical illuminance
- Hemispherical illuminance
- Daylight factor
- Custom calculation direction

For some of the parameters you can specify further data, e.g. a height offset or a viewing direction. For calculation surfaces, you specify whether the measuring grid settings should be automatic, with a fixed number of points or with a fixed distance.

It is not necessary to place a new calculation object for each type of calculation parameter. For example, one object can determine both the horizontal and the cylindrical illuminance.